Moin ich hab das bei meiner 6600LE @ 445/600 rausbekommen
-Welcome:-----------------------------------------------------------------------------------
The OpenGL Geometry Benchmark
Made by F. Brebion (
[email protected])
Comments, suggestions are welcome...
-System-------------------------------------------------------------------------------------
Vendor: GenuineIntel
Name: Unknown processor
Speed: 2820 Mhz
-OpenGL-------------------------------------------------------------------------------------
Vendor: NVIDIA Corporation
Version: 2.0.3
Renderer: GeForce 6600 LE/PCI/SSE2
Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
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IM Display List (H 0 F S I): 106.38 FPS, 81.71 MTS, 768k Tris (T105/288)
IM Display List (H 0 I S I): 99.67 FPS, 76.55 MTS, 768k Tris (T109/288)
IM Display List (H 0 F L I): 97.24 FPS, 74.69 MTS, 768k Tris (T97/288)
IM Display List (H 0 I L I): 91.12 FPS, 69.99 MTS, 768k Tris (T101/288)
Compiled vertex arrays (H 0 F S S): 76.46 FPS, 58.73 MTS, 768k Tris (T89/288)
Compiled vertex arrays (H 0 F S I): 73.37 FPS, 56.36 MTS, 768k Tris (T73/288)
Compiled vertex arrays (H 0 F L S): 65.87 FPS, 50.59 MTS, 768k Tris (T81/288)
Vertex arrays (H 0 F S S): 63.14 FPS, 48.50 MTS, 768k Tris (T57/288)
Vertex arrays (H 0 F S I): 59.21 FPS, 45.48 MTS, 768k Tris (T41/288)
Compiled vertex arrays (H 0 F L I): 58.00 FPS, 44.55 MTS, 768k Tris (T65/288)
Compiled vertex arrays (H 0 I S I): 57.65 FPS, 44.28 MTS, 768k Tris (T77/288)
Vertex arrays (H 0 I S S): 55.48 FPS, 42.62 MTS, 768k Tris (T61/288)
Immediate mode (H 0 F S S): 54.91 FPS, 42.18 MTS, 768k Tris (T25/288)
Compiled vertex arrays (H 0 I S S): 54.65 FPS, 41.98 MTS, 768k Tris (T93/288)
Immediate mode (H 0 F S I): 51.91 FPS, 39.88 MTS, 768k Tris (T9/288)
Immediate mode (H 0 I S S): 47.95 FPS, 36.83 MTS, 768k Tris (T29/288)
Compiled vertex arrays (H 0 I L I): 46.75 FPS, 35.91 MTS, 768k Tris (T69/288)
Vertex arrays (H 0 F L I): 45.92 FPS, 35.27 MTS, 768k Tris (T33/288)
Immediate mode (H 0 I S I): 45.74 FPS, 35.13 MTS, 768k Tris (T13/288)
Vertex arrays (H 0 I S I): 45.57 FPS, 35.00 MTS, 768k Tris (T45/288)
Vertex arrays (H 0 F L S): 43.19 FPS, 33.18 MTS, 768k Tris (T49/288)
Compiled vertex arrays (H 0 I L S): 42.23 FPS, 32.44 MTS, 768k Tris (T85/288)
Vertex arrays (H 0 I L I): 38.70 FPS, 29.73 MTS, 768k Tris (T37/288)
Vertex arrays (H 0 I L S): 38.17 FPS, 29.32 MTS, 768k Tris (T53/288)
IM Display List (H 3 I S I): 28.55 FPS, 21.93 MTS, 768k Tris (T111/288)
IM Display List (H 3 F S I): 28.48 FPS, 21.87 MTS, 768k Tris (T107/288)
IM Display List (H 3 F L I): 28.26 FPS, 21.71 MTS, 768k Tris (T99/288)
Vertex arrays (H 3 I S S): 127.78 FPS, 21.34 MTS, 768k Tris (T63/288)
Compiled vertex arrays (H 3 I S I): 127.77 FPS, 21.33 MTS, 768k Tris (T79/288)
IM Display List (H 3 I L I): 27.66 FPS, 21.24 MTS, 768k Tris (T103/288)
Immediate mode (H 3 F S S): 26.39 FPS, 20.27 MTS, 768k Tris (T27/288)
Immediate mode (H 3 I S S): 26.32 FPS, 20.21 MTS, 768k Tris (T31/288)
Compiled vertex arrays (H 3 F S I): 26.31 FPS, 20.21 MTS, 768k Tris (T75/288)
Immediate mode (H 3 I S I): 26.29 FPS, 20.19 MTS, 768k Tris (T15/288)
Vertex arrays (H 3 I S I): 26.25 FPS, 20.16 MTS, 768k Tris (T47/288)
Vertex arrays (H 3 F S I): 26.17 FPS, 20.10 MTS, 768k Tris (T43/288)
Immediate mode (H 3 F S I): 26.11 FPS, 20.05 MTS, 768k Tris (T11/288)
Vertex arrays (H 3 F S S): 25.95 FPS, 19.93 MTS, 768k Tris (T59/288)
Compiled vertex arrays (H 3 F S S): 25.60 FPS, 19.66 MTS, 768k Tris (T91/288)
Vertex arrays (H 3 F L I): 23.78 FPS, 18.26 MTS, 768k Tris (T35/288)
Compiled vertex arrays (H 3 F L S): 22.98 FPS, 17.65 MTS, 768k Tris (T83/288)
Vertex arrays (H 3 F L S): 22.61 FPS, 17.37 MTS, 768k Tris (T51/288)
Compiled vertex arrays (H 3 I S S): 22.52 FPS, 17.30 MTS, 768k Tris (T95/288)
Compiled vertex arrays (H 3 F L I): 21.99 FPS, 16.89 MTS, 768k Tris (T67/288)
Compiled vertex arrays (H 3 I L S): 21.52 FPS, 16.53 MTS, 768k Tris (T87/288)
Immediate mode (H 0 F L I): 21.29 FPS, 16.35 MTS, 768k Tris (T1/288)
Immediate mode (H 0 F L S): 120.38 FPS, 15.66 MTS, 768k Tris (T17/288)
Immediate mode (H 0 I L I): 120.32 FPS, 15.61 MTS, 768k Tris (T5/288)
Immediate mode (H 0 I L S): 120.25 FPS, 15.55 MTS, 768k Tris (T21/288)
Vertex arrays (H 3 I L I): 19.71 FPS, 15.14 MTS, 768k Tris (T39/288)
Compiled vertex arrays (H 3 I L I): 19.00 FPS, 14.59 MTS, 768k Tris (T71/288)
Vertex arrays (H 3 I L S): 18.91 FPS, 14.52 MTS, 768k Tris (T55/288)
Compiled vertex arrays (L 0 I S S): 398.00 FPS, 13.31 MTS, 44k Tris (T92/288)
Compiled vertex arrays (L 0 F L S): 497.14 FPS, 13.27 MTS, 44k Tris (T80/288)
Vertex arrays (L 0 I S S): 294.24 FPS, 13.14 MTS, 44k Tris (T60/288)
Compiled vertex arrays (L 0 I L I): 280.24 FPS, 12.51 MTS, 44k Tris (T68/288)
IM Display List (L 0 I S I): 273.39 FPS, 12.21 MTS, 44k Tris (T108/288)
Compiled vertex arrays (L 0 F L I): 271.91 FPS, 12.14 MTS, 44k Tris (T64/288)
IM Display List (L 0 F L I): 264.33 FPS, 11.80 MTS, 44k Tris (T96/288)
IM Display List (L 0 F S I): 259.58 FPS, 11.59 MTS, 44k Tris (T104/288)
Compiled vertex arrays (L 0 F S S): 256.91 FPS, 11.47 MTS, 44k Tris (T88/288)
Compiled vertex arrays (L 0 I S I): 253.33 FPS, 11.31 MTS, 44k Tris (T76/288)
Compiled vertex arrays (L 0 F S I): 248.17 FPS, 11.08 MTS, 44k Tris (T72/288)
IM Display List (L 0 I L I): 246.17 FPS, 10.99 MTS, 44k Tris (T100/288)
Compiled vertex arrays (L 0 I L S): 243.92 FPS, 10.89 MTS, 44k Tris (T84/288)
Compiled vertex arrays (L 3 F L I): 227.67 FPS, 10.17 MTS, 44k Tris (T66/288)
Vertex arrays (L 3 I S S): 225.00 FPS, 10.05 MTS, 44k Tris (T62/288)
IM Display List (L 3 I S I): 224.59 FPS, 10.03 MTS, 44k Tris (T110/288)
Compiled vertex arrays (L 3 I S S): 207.53 FPS, 9.27 MTS, 44k Tris (T94/288)
Compiled vertex arrays (L 3 I L S): 202.40 FPS, 9.04 MTS, 44k Tris (T86/288)
IM Display List (L 3 F S I): 201.93 FPS, 9.02 MTS, 44k Tris (T106/288)
Compiled vertex arrays (L 3 I L I): 200.67 FPS, 8.96 MTS, 44k Tris (T70/288)
Compiled vertex arrays (L 3 F S S): 199.93 FPS, 8.93 MTS, 44k Tris (T90/288)
Compiled vertex arrays (L 3 F L S): 196.93 FPS, 8.79 MTS, 44k Tris (T82/288)
IM Display List (L 3 F L I): 190.00 FPS, 8.48 MTS, 44k Tris (T98/288)
Compiled vertex arrays (L 3 F S I): 188.54 FPS, 8.42 MTS, 44k Tris (T74/288)
Compiled vertex arrays (L 3 I S I): 178.76 FPS, 7.98 MTS, 44k Tris (T78/288)
Immediate mode (H 3 I L S): 97.51 FPS, 7.31 MTS, 768k Tris (T23/288)
Immediate mode (H 3 I L I): 94.49 FPS, 7.29 MTS, 768k Tris (T7/288)
Immediate mode (H 3 F L I): 91.49 FPS, 7.29 MTS, 768k Tris (T3/288)
IM Display List (L 3 I L I): 156.27 FPS, 6.98 MTS, 44k Tris (T102/288)
Immediate mode (H 3 F L S): 82.86 FPS, 6.81 MTS, 768k Tris (T19/288)
IM Display List (L 0 F L S): 149.56 FPS, 6.68 MTS, 44k Tris (T112/288)
Immediate mode (L 0 I S S): 137.20 FPS, 6.13 MTS, 44k Tris (T28/288)
Vertex arrays (L 0 I L I): 135.44 FPS, 6.05 MTS, 44k Tris (T36/288)
Immediate mode (L 0 F L S): 133.64 FPS, 5.97 MTS, 44k Tris (T16/288)
Immediate mode (L 0 I L I): 132.82 FPS, 5.93 MTS, 44k Tris (T4/288)
Vertex arrays (L 0 F L I): 129.96 FPS, 5.80 MTS, 44k Tris (T32/288)
Immediate mode (L 0 I S I): 129.54 FPS, 5.78 MTS, 44k Tris (T12/288)
Vertex arrays (L 0 I S I): 129.29 FPS, 5.77 MTS, 44k Tris (T44/288)
Vertex arrays (L 0 F L S): 128.67 FPS, 5.75 MTS, 44k Tris (T48/288)
Immediate mode (L 0 F S S): 127.91 FPS, 5.71 MTS, 44k Tris (T24/288)
Immediate mode (L 0 F S I): 127.41 FPS, 5.69 MTS, 44k Tris (T8/288)
Vertex arrays (L 3 F L I): 127.08 FPS, 5.67 MTS, 44k Tris (T34/288)
Vertex arrays (L 0 F S I): 127.04 FPS, 5.67 MTS, 44k Tris (T40/288)
Immediate mode (L 3 I S I): 126.95 FPS, 5.67 MTS, 44k Tris (T14/288)
Immediate mode (L 3 F S S): 125.17 FPS, 5.59 MTS, 44k Tris (T26/288)
Immediate mode (L 0 I L S): 123.92 FPS, 5.53 MTS, 44k Tris (T20/288)
Immediate mode (L 3 I S S): 123.50 FPS, 5.51 MTS, 44k Tris (T30/288)
Immediate mode (L 0 F L I): 123.09 FPS, 5.50 MTS, 44k Tris (T0/288)
Vertex arrays (L 3 I S I): 122.96 FPS, 5.49 MTS, 44k Tris (T46/288)
Vertex arrays (L 3 I L I): 121.46 FPS, 5.42 MTS, 44k Tris (T38/288)
Vertex arrays (L 3 F L S): 118.59 FPS, 5.30 MTS, 44k Tris (T50/288)
Vertex arrays (L 0 I L S): 117.33 FPS, 5.24 MTS, 44k Tris (T52/288)
Immediate mode (L 3 F S I): 115.81 FPS, 5.17 MTS, 44k Tris (T10/288)
Vertex arrays (L 3 I L S): 115.36 FPS, 5.15 MTS, 44k Tris (T54/288)
Vertex arrays (L 3 F S I): 115.00 FPS, 5.13 MTS, 44k Tris (T42/288)
Immediate mode (L 3 F L I): 98.07 FPS, 4.38 MTS, 44k Tris (T2/288)
Immediate mode (L 3 I L I): 95.60 FPS, 4.27 MTS, 44k Tris (T6/288)
Immediate mode (L 3 I L S): 94.11 FPS, 4.20 MTS, 44k Tris (T22/288)
Vertex arrays (L 0 F S S): 88.82 FPS, 3.97 MTS, 44k Tris (T56/288)
Immediate mode (L 3 F L S): 86.86 FPS, 3.88 MTS, 44k Tris (T18/288)
Vertex arrays (L 3 F S S): 70.05 FPS, 3.13 MTS, 44k Tris (T58/288)
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