Repacker schreiben - Shift

Hi, um für Need for Speed: Shift Mods erstellen zu können, muss man einen Repacker schreiben, der die veränderten Dateien wieder zu einem BFF-Archiv zusammenfasst.

Hier sind Infos zu dem Aufbau, ich habe C++ Grundkenntnisse, das ist aber zu viel für mich (noch):

Bugtest schrieb:
in case someone is interested the following is the explanation of all the fields of the bff archives.
yeah I know that probably was faster for me to just write the repacker but I'm sure that many people will have fun with these info:
Code:
BFF header:
bytes   description
4       " KAP" ("PAK " in big endian)
4       0x03004010
4       files
4       alignment
4       zero
4       0x800
0x100   name of the archive
4       X118, size of the information table
4       zero
4       X120, size of the name table + 0x308
4       DHSA field offset
4       DHSA field size
1       zero
1       X12d, set it to 0
1       zero
1       zero
X118    information table
4       "TXEP"
4       not verified
0x100   Gecko.xml or GeckoDemo.xml
0x100   C:\DEV\Gecko\ or C:\DEV\GeckoDemo\
0x100   PC
X120    name table
Code:
information table:
4       unused (set it as you want, the game works in any case)
4       unused (set it as you want, the game works in any case)
4       absolute offset of the file
4       ever zero
4       size of the file in the archive (for example its compressed size)
4       size of the extracted file
4       zero
4       zero
4       type, set it to 0 (2 is meant for compressed files)
4       zero
4       CRC of the file as is in the archive
4       extension (example: fxo)
Code:
name table:
4       absolute offset where is located the name string
4       zero
4       not verified, tell me if there are problems
4       not verified, seems only a date timestamp
have phun


Via

(Original Thread)

Auch wenn es von denen einer Schafft, würde ich trotzdem gerne wissen, wie man sowas macht 🙂
 
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