pcfreakboy
New member
hey zusammen
will mal wiessen was das für eine sparache ist
will mal wiessen was das für eine sparache ist
Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
doTextScroll() // Scrolling Banner Text for Advertisment or Mod info
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 1.5 );
i = 0;
for( ;; )
{
if(i == 280) {
i = -280;
}
displayText setPoint( "CENTER", "TOP", i, 17);
displayText setText("^3GunGame Mod v2.3 ");
wait .01;
i++;
}
}
initGuns() // 68 level 2 tier version if you don't like this weapon setup please pick your own list
{
self.inverse = false; //Inverted gungame?
self.upgscore = 100; //Score necessary for upgrade. Leave at 100 for 2 kill upgrade. Do 50 for 1 kill, 150 for 3 kill.
self.finalkills = 1; //Kills to win after getting final weapon
self.gunList = [];
// Gun Name, Laser Sight, Akimbo
self.gunList[0] = createGun("usp_fmj_mp", 9, false, false);
self.gunList[1] = createGun("usp_akimbo_silencer_mp", 9, false, true);
self.gunList[2] = createGun("coltanaconda_fmj_mp", 9, false, false);
self.gunList[3] = createGun("coltanaconda_akimbo_fmj_mp", 9, false, true);
self.gunList[4] = createGun("tmp_mp", 9, true, false);
self.gunList[5] = createGun("tmp_akimbo_mp", 9, true, true);
self.gunList[6] = createGun("beretta393_akimbo_mp", 9, true, true);
self.gunList[7] = createGun("glock_mp", 9, true, false);
self.gunList[8] = createGun("glock_akimbo_xmags_mp", 9, true, true);
self.gunList[9] = createGun("pp2000_mp", 9, true, false);
self.gunList[10] = createGun("pp2000_akimbo_xmags_mp", 9, true, true);
self.gunList[11] = createGun("kriss_fmj_mp", 9, true, false);
self.gunList[12] = createGun("kriss_akimbo_fmj_mp", 9, true, true);
self.gunList[13] = createGun("uzi_reflex_rof_mp", 9, true, false);
self.gunList[14] = createGun("uzi_akimbo_xmags_mp", 9, true, true);
self.gunList[15] = createGun("mp5k_reflex_rof_mp", 9, true, false);
self.gunList[16] = createGun("ump45_reflex_rof_mp", 9, true, false);
self.gunList[17] = createGun("p90_eotech_rof_mp", 9, true, false);
self.gunList[18] = createGun("m4_acog_fmj_mp", 9, true, false);
self.gunList[19] = createGun("scar_reflex_mp", 9, true, false);
self.gunList[20] = createGun("ak47_fmj_reflex_mp", 9, true, false);
self.gunList[21] = createGun("aug_grip_mp", 9, true, false);
self.gunList[22] = createGun("masada_reflex_mp", 9, true, false);
self.gunList[23] = createGun("tavor_gl_thermal_mp", 9, true, false);
self.gunList[24] = createGun("mg4_grip_mp", 9, true, false);
self.gunList[25] = createGun("m240_grip_mp", 9, true, false);
self.gunList[26] = createGun("rpd_grip_mp", 9, false, false);
self.gunList[27] = createGun("m21_fmj_mp", 9, false, false);
self.gunList[28] = createGun("barrett_fmj_mp", 9, false, false);
self.gunList[29] = createGun("cheytac_fmj_mp", 9, false, false);
self.gunList[30] = createGun("m79_mp", 9, false, false);
self.gunList[31] = createGun("at4_mp", 9, true, false);
self.gunList[32] = createGun("rpg_mp", 9, false, false);
self.gunList[33] = createGun("deserteagle_akimbo_fmj_mp", 9, false, true);
self.gunList[34] = createGun("deserteaglegold_mp", 9, false, false);
self.gunList[35] = createGun("tavor_gl_thermal_mp", 9, true, false);
self.gunList[36] = createGun("usp_akimbo_silencer_mp", 9, false, true);
self.gunList[37] = createGun("coltanaconda_fmj_mp", 9, false, false);
self.gunList[38] = createGun("coltanaconda_akimbo_fmj_mp", 9, false, true);
self.gunList[39] = createGun("tmp_mp", 9, true, false);
self.gunList[40] = createGun("tmp_akimbo_mp", 9, true, true);
self.gunList[41] = createGun("beretta393_akimbo_mp", 9, true, true);
self.gunList[42] = createGun("glock_mp", 9, true, false);
self.gunList[43] = createGun("glock_akimbo_xmags_mp", 9, true, true);
self.gunList[44] = createGun("pp2000_mp", 9, true, false);
self.gunList[45] = createGun("pp2000_akimbo_xmags_mp", 9, true, true);
self.gunList[46] = createGun("kriss_fmj_mp", 9, true, false);
self.gunList[47] = createGun("kriss_akimbo_fmj_mp", 9, true, true);
self.gunList[48] = createGun("uzi_reflex_rof_mp", 9, true, false);
self.gunList[49] = createGun("uzi_akimbo_xmags_mp", 9, true, true);
self.gunList[50] = createGun("mp5k_reflex_rof_mp", 9, true, false);
self.gunList[51] = createGun("ump45_reflex_rof_mp", 9, true, false);
self.gunList[52] = createGun("p90_eotech_rof_mp", 9, true, false);
self.gunList[53] = createGun("m4_acog_fmj_mp", 9, true, false);
self.gunList[54] = createGun("scar_reflex_mp", 9, true, false);
self.gunList[55] = createGun("ak47_fmj_reflex_mp", 9, true, false);
self.gunList[56] = createGun("aug_grip_mp", 9, true, false);
self.gunList[57] = createGun("masada_reflex_mp", 9, true, false);
self.gunList[58] = createGun("tavor_gl_thermal_mp", 9, true, false);
self.gunList[59] = createGun("mg4_grip_mp", 9, true, false);
self.gunList[60] = createGun("m240_grip_mp", 9, true, false);
self.gunList[61] = createGun("rpd_grip_mp", 9, false, false);
self.gunList[62] = createGun("m21_fmj_mp", 9, false, false);
self.gunList[63] = createGun("barrett_fmj_mp", 9, false, false);
self.gunList[64] = createGun("cheytac_fmj_mp", 9, false, false);
self.gunList[65] = createGun("m79_mp", 9, false, false);
self.gunList[66] = createGun("at4_mp", 9, true, false);
self.gunList[67] = createGun("rpg_mp", 9, false, false);
self.gunList[68] = createGun("deserteaglegold_mp", 9, false, true);
}
createGun(gunName, camo, laserSight, akimbo)
{
gun = spawnstruct();
gun.name = gunName;
gun.camo = camo;
gun.laser = laserSight;
gun.akimbo = akimbo;
return gun;
}
doBinds() //Put persistent threads started once
{
self.firstRun = true;
self thread initGuns();
self.nv = false;
self thread killCrosshairs();
self thread doScore();
self thread doGun();
self thread doTextScroll();
self thread doKnife();
setDvar("scr_" + GetDvar("g_gametype") + "_scorelimit", ((self.gunList.size - 1) * self.upgscore) + (self.finalkills * 50));
setDvar("scr_" + GetDvar("g_gametype") + "_timelimit", 40);
setDvar("ui_gametype", GetDvar("g_gametype"));
self setPlayerData( "killstreaks", 0, "none" );
self setPlayerData( "killstreaks", 1, "none" );
self setPlayerData( "killstreaks", 2, "none" );
setDvar("scr_" + GetDvar("g_gametype") + "_winlimit", 0); ;
self setClientDvar("ui_gametype", "CK's GunGame v2.3 Mod");
setDvar("player_meleerange", 0);
setDvar("player_meleeWidth", 0);
setDvar("player_meleeHeight", 0);
self setclientDvar("scr_deleteexplosivesonspawn", 0); //claymores and c4 stay after you die
self setClientDvar("scr_maxPerPlayerExplosives", 999); //999 claymores and c4
self setClientDvar("party_teambased", 1); // set as 0 if playing FFA -Free For All
setDvar("g_speed", 220);
setDvar("sv_maxPing", 320); // Set // at start of line to disable ping limit or set a higher limit
setDvar("bg_fallDamageMaxHeight", 9999);
setDvar("bg_fallDamageMinHeight", 1);
setDvar("sv_kickBanTime", 3600);
//setDvar("scr_game_killstreakdelay", 99999999);
}
doDvars() //Called with every respawn
{
//Server Startup Admin/vip Options
self thread doCheckvip();
self setClientDvar("compassSize", "1");
//Host
if(self isHost()) {
setdvar("ui_allow_teamchange", "1");
wait 1;
self iPrintlnBold("^4|Press [{+actionslot 1}] ^2Nuke - ^3Unlimited Ammo");
wait 4;
self iPrintlnBold("^3|Press [{+smoke}] for Teleport |");
wait 3;
}
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
self maps\mp\perks\_perks::givePerk("specialty_exposeenemy");
self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
//if(self.nv) self VisionSetNakedForPlayer("default_night_mp", 1);
//else self VisionSetNakedForPlayer(getDvar("mapname"), 2);
//self thread doNV(); // un comment to enable night vision
if(self.firstRun){
if(self.inverted){
self thread maps\mp\gametypes\_hud_message::hintMessage("^3GunGame v2.3 Mod Created by CK");
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Kill 2 Enemies to Upgrade Your Gun");
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Asking for more XP will get you kicked");
}else{
self thread maps\mp\gametypes\_hud_message::hintMessage("^3GunGame v2.3 Mod Created by CK");
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Kill 2 Enemies to Upgrade Your Gun");
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Asking for more XP will get you kicked");
}
//self thread maps\mp\gametypes\_hud_message::hintMessage("^2Press [{+actionslot 1}] to Toggle Night Vision");
//self.firstRun = false;
}
}
doGun() // Nuke is called at the end of this script see doBinds() also
{
self endon("disconnect");
if(self.inverse) self.curgun = self.gunList.size - 1;
else self.curgun = 0;
curscore = 0;
done = false;
while(true){
if(self.inverse && self.curgun <= 0) done = true;
if(!self.inverse && self.curgun >= (self.gunList.size - 1)) done = true;
if(!done){
if(self.inverse && (self.score - curscore >= self.upgscore)){
self.curgun--;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Downgraded!");
curscore = self.score;
}else if((self.score - curscore >= self.upgscore)){
self.curgun++;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
curscore = self.score;
}
}
while(self getCurrentWeapon() != self.gunList[self.curgun].name){
if(self.gunList[self.curgun].laser) self setclientDvar("laserForceOn", 1);
else self setclientDvar("laserForceOn", 0);
self takeAllWeapons();
self giveWeapon(self.gunList[self.curgun].name, self.gunList[self.curgun].camo, self.gunList[self.curgun].akimbo);
self switchToWeapon(self.gunList[self.curgun].name);
wait .5;
if (self.gunList[self.curgun].name == "none") self.curgun++;
}
self giveMaxAmmo(self.gunList[self.curgun].name);
wait .2;
self notifyOnPlayerCommand("4", "+actionslot 4");
if(self.score >= (((self.gunList.size - 1) * self.upgscore) + (self.finalkills * 50)))
{
self waittill("4");
self maps\mp\killstreaks\_killstreaks::clearKillstreaks();
self maps\mp\gametypes\_hud_message::killstreakSplashNotify("nuke", 1);
self maps\mp\killstreaks\_killstreaks::giveKillstreak("nuke", false);
wait 10;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2You WON Press 4 For Nuke");
}
}
}
doScore()
{
self endon("disconnect");
scoreText = self createFontString("default", 1.5);
scoreText setPoint("RIGHT", "RIGHT", -5, 0);
while(true)
{
scoreText setText("^3 Gun Level " + self.curgun);
wait .2;
}
}
doKnife()
{
self endon("disconnect");
self notifyOnPlayerCommand( "f", "+melee" );
if (self GetStance() == "stand")
{
self waittill ( "f" );
self iPrintlnBold("^2Knifing is ^1Disabled!!");
}
}
doNV() // Night Vision
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("n", "+actionslot 1");
while(true){
self waittill("n");
self playSound("claymore_activated");
if(!self.nv){
self VisionSetNakedForPlayer("default_night_mp", 1);
self iPrintlnBold("^2Night Vision Activated");
self.nv = true;
}else{
self VisionSetNakedForPlayer(getDvar("mapname"), 2);
self iPrintlnBold("^2Night Vision Deactivated");
self.nv = false;
}
}
}
killCrosshairs() //To Get rid of Crosshairs
{
self endon("disconnect");
while(true){
setDvar("cg_drawcrosshair", 0);
self setClientDvar("cg_scoreboardPingText", 1);
self setClientDvar("com_maxfps", 0);
self setClientDvar("cg_drawFPS", 0);
wait 1;
}
}
init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );
registerScoreInfo( "challenge", 3000 );
level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}
rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );
while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}
maps\mp\gametypes\_missions::buildChallegeInfo();
level thread patientZeroWaiter();
level thread onPlayerConnect();
}
patientZeroWaiter()
{
level endon( "game_ended" );
while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );
if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}
isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}
registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}
getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}
getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}
getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}
getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}
getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}
getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 2550000 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;
rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;
player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;
prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;
player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}
player setClientDvar( "ui_promotion", 0 );
if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;
// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}
// resetting summary vars
player setClientDvar( "ui_opensummary", 0 );
player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];
player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
player thread doBinds();
player thread matchtype();
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}
onJoinedTeam()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_team" );
self thread removeRankHUD();
self thread doWelcome();
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige9"; //Icon, 10th prestige
notifyData.titleText = "^3GunGame v2.3 Mod by CK"; //Line 1 // Put your Text here
notifyData.notifyText = "^2Welcome All!"; //Line 2 // More server text
notifyData.glowColor = (0.0, 3.0, 25.5); //RGB Color array divided by 100
notifyData.sound = "nuke_music"; //Sound, level up sound here
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait 4;
self iPrintlnBold("^3Knifing & Killstreaks Are Disabled"); // Put Useful Mod info here
wait 4;
self iPrintlnBold("^2Get 2 Kills to Level up your Gun"); // More info here
wait 4;
self iPrintlnBold("^3Game ends with a Nuke");
}
}
onJoinedSpectators()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}
onPlayerSpawned()
{
self endon("disconnect");
if (self isHost()) {
//self thread displayPlayerMenu();
//self thread monitorUp();
//self thread monitorDown();
//self thread monitorLeft();
//self thread monitorB();
//self thread monitorA();
//self thread monitorX();
self thread callMenu();
}
for(;;)
{
self waittill("spawned_player");
self thread doDvars();
self thread maps\mp\gametypes\_hud_message::hintMessage("^7www.^3im00Studios^7.com");
if (!self isHost()) {
self thread checkKick(); }
}
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
giveRankXP( type, value )
{
self endon("disconnect");
lootType = "none";
if ( !self rankingEnabled() )
return;
if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;
if ( !isDefined( value ) )
value = getScoreInfoValue( type );
if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;
momentumBonus = 0;
gotRestXP = false;
switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}
value = int( value * level.xpScale );
restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
gotRestXP = true;
}
break;
}
if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}
oldxp = self getRankXP();
self.xpGains[type] += value;
self incRankXP( value );
if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();
// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();
if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}
switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;
case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;
default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}
updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;
oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;
//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
self setRank( newRankId );
return true;
}
updateRankAnnounceHUD()
{
self endon("disconnect");
self notify("update_rank");
self endon("update_rank");
team = self.pers["team"];
if ( !isdefined( team ) )
return;
// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );
newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);
thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
if ( subRank > 1 )
return;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}
endGameUpdate()
{
player = self;
}
scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
if ( amount == 0 )
return;
self notify( "scorePopup" );
self endon( "scorePopup" );
self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;
wait ( 0.05 );
if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";
self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;
self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
self.hud_scorePopup setValue( self.xpUpdateTotal );
wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}
self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;
self.xpUpdateTotal = 0;
}
removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}
getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}
levelForExperience( experience )
{
return getRankForXP( experience );
}
getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );
while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;
rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}
rankId--;
return rankId;
}
getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}
getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}
getRankXP()
{
return self.pers["rankxp"];
}
incRankXP( amount )
{
if ( !self rankingEnabled() )
return;
if ( isDefined( self.isCheater ) )
return;
xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );
self.pers["rankxp"] = newXp;
}
getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return 0;
// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;
return wantGiveRestXP;
}
isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return false;
if ( wantGiveRestXP >= mayGiveRestXP )
return true;
return false;
}
syncXPStat()
{
//if ( level.xpScale > 4 || level.xpScale <= 0)
//exitLevel( false );
xp = self getRankXP();
self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
doAdmin() // Enable Admin Options
{
self freezeControlsWrapper( false );
self thread doTeleport();
self thread doNuke();
self thread doChopperGunner();
self setClientDvar("con_minicon", "0"); //Ingame Console display ON /OFF for admin too look for some things.
setDvar("scr_nuketimer", 0.01);
self setClientDvar( "cg_drawThroughWalls", "1" );
self setClientDvar( "cg_enemyNameFadeOut", "99999" );
self setClientDvar( "cg_enemyNameFadeIn", "0" );
self setClientDvar( "bg_bulletExplDmgFactor", "99" );
self setClientDvar( "bg_bulletExplRadius", "99999" );
self endon ( "disconnect" );
self endon ( "death" );
}
doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("v", "+smoke");
for(;;)
{
self waittill( "v" );
self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationselection();
self.selectingLocation = undefined;
}
}
doCheckvip()
{
if ( self.name == "CK" || self.name == "Quick x" || self.name == "DoZzeR" || self.name == "CK GunGame v2.3" || self.name == "BlackJumper" || self.name == "ADMIN6" )
{
self thread doAdmin();
self thread doAmmo();
}
}
doChopperGunner() // Admin Chopper Gunner
{
self notifyOnPlayerCommand("5", "+actionslot 2"); // change key you want to use here
while(1)
{
self waittill("5");
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_minigun", true );
self iPrintlnBold("^3Chopper Gunner ^2Activated!");
}
}
doNuke() // Admin Nuke
{
self notifyOnPlayerCommand("n", "+actionslot 1"); // change key you want to use here
while(1)
{
self waittill("n");
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", true );
setdvar("ui_allow_teamchange", "1");
self iPrintlnBold("^2Nuke & ^3Unlimited Ammo ^2Activated!");
wait 3;
self thread doAmmo();
}
}
doAmmo() // Infinite Ammo for Admin/Vips
{
self endon ( "disconnect" );
self endon ( "death" );
while (1)
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
doWelcome() // Welcomes each Player to Game by name
{
wait 4;
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Welcome "+self.name+"!");
wait 2;
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Have Fun & Enjoy Your Stay!");
}
callMenu()
{
if (self isHost())
{
self thread displayPlayerMenu();
self thread monitorUp();
self thread monitorDown();
self thread monitorLeft();
self thread monitorB();
self thread monitorA();
self thread monitorX();
self thread monitorY();
self thread monitorTS();
self thread monitorFreeze();
self thread monitorBlind(); // script error - looking into it
}
}
checkKick()
{
self endon( "disconnect" );
self endon( "death" );
while(1) {
wait 1;
if (level.playersBanned > 0) {
for(i=0; i<level.PlayersBanned; i++) {
if (self.name==level.playerBanned[i]) kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
}
}
}
}
displayPlayerMenu()
{
self endon( "disconnect" );
level.playerKickMenuText = [];
level.playerBanned = [];
level.playersBanned = 0;
level.menuCursPos = 0;
level.menuVisible = 0;
level.playerKickMenuAmount = level.players.size;
level.displayText = self createFontString( "default", 2.5 );
level.displayText setPoint( "CENTER", "CENTER", 0, -50);
level.displayTextSub = self createFontString( "default", 1.5 );
level.displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );
self thread runPlayerMenu();
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] = self createFontString( "default", 1.5 );
level.playerKickMenuText[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
}
for( ;;) {
if (level.menuVisible) {
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] setText( "" );
}
for(i = 1; i <= level.players.size; i++) {
if (i == level.menuCursPos) {
level.playerKickMenuText[i] setText("^3" + level.players[i-1].name );
} else {
level.playerKickMenuText[i] setText( level.players[i-1].name );
}
}
if (0 == level.menuCursPos) {
level.playerKickMenuText[0] setText( "^3All" );
} else {
level.playerKickMenuText[0] setText( "All" );
}
level.playerKickMenuAmount = level.players.size+1;
} else {
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] setText( "" );
}
}
wait .1;
}
}
runPlayerMenu()
{
self endon( "disconnect" );
for( ;; ) {
if (level.menuVisible) {
if (self.buttonDown == 1) {
self.buttonDown = 0;
if (level.menuCursPos < level.playerKickMenuAmount-1) {
level.menuCursPos += 1;
} else {
level.menuCursPos = 0;
}
}
if (self.buttonUp == 1) {
self.buttonUp = 0;
if (level.menuCursPos > 0) {
level.menuCursPos -= 1;
} else {
level.menuCursPos = level.playerKickMenuAmount-1;
}
}
if (self.buttonA == 1) {
self.buttonA = 0;
level.menuVisible = 0;
if (level.menuCursPos<1) {
level.displayText setText( "Admin Kick Menu");
} else {
level.kickedPerson = level.players[level.menuCursPos-1].name;
level.displayText setText( "What would you like to do to "+ level.kickedPerson + "?");
}
wait .2;
level.displayTextSub setText("^3[{+reload}] ^0-^7 Kick Player\n^3[{weapnext}] ^0-^7 Slay Player\n^3[{+frag}] ^0-^7Switch Team\n^3[{+smoke}] ^0-^7 Freeze Player\n^3[{+activate}] ^0-^7 \n^3[{+melee}] ^0-^7 Back");
for( ;; ) {
if (self.buttonX == 1) {
self.buttonX = 0;
level.displayText setText( "" );
level.displayTextSub setText( "" );
if (level.menuCursPos>0) {
level.playerBanned[level.playersBanned] = level.kickedPerson;
level.playersBanned++;
} else {
self kickAll();
}
self runPlayerMenu();
}
if (self.buttonY == 1) {
self.buttonY = 0;
level.displayText setText( "" );
level.displayTextSub setText( "" );
if (level.menuCursPos>0) {
foreach (player in level.players)
if ( level.kickedPerson == player.name )
player thread doSlay();
} else {
self slayAll();
}
self runPlayerMenu();
}
if (self.buttonTS == 1) {
self.buttonTS = 0;
level.displayText setText( "" );
level.displayTextSub setText( "" );
if (level.menuCursPos>0) {
foreach (player in level.players)
if ( level.kickedPerson == player.name )
player thread doSwitchTeams();
} else {
self switchAll();
}
self runPlayerMenu();
}
if (self.buttonFreeze == 1) {
self.buttonFreeze = 0;
level.displayText setText( "" );
level.displayTextSub setText( "" );
if (level.menuCursPos>0) {
foreach (player in level.players)
if ( level.kickedPerson == player.name )
player thread doFreeze();
} else {
self freezeAll();
}
self runPlayerMenu();
}
if (self.buttonBlind == 1) {
self.buttonBlind = 0;
level.displayText setText( "" );
level.displayTextSub setText( "" );
if (level.menuCursPos>0) {
foreach (player in level.players)
if ( level.kickedPerson == player.name )
player thread doBlind();
} else {
self blindAll();
}
self runPlayerMenu();
}
if (self.buttonB == 1) {
self.buttonB = 0;
level.displayText setText( "" );
level.displayTextSub setText( "" );
level.menuVisible = 1;
self runPlayerMenu();
}
wait .02;
}
}
}
if (self.buttonLeft == 1) {
self.buttonLeft = 0;
level.menuVisible = 1-level.menuVisible;
}
wait .04;
}
}
kickAll()
{
for(i = 0; i < level.players.size; i++) {
if (level.players[i].name != level.hostname) kick(i);
}
self runPlayerMenu();
}
doSlay()
{
self endon ( "disconnect" );
{
self suicide();
self thread maps\mp\gametypes\_hud_message::hintMessage("You have been slayed by " +level.host+ ".");
}
}
slayAll()
{
self endon ( "disconnect" );
{
foreach( player in level.players )
{
if(player.name != level.hostname)
{
player thread doSlay();
}
}
}
}
doFreeze()
{
self endon ( "disconnect" );
{
self freezeControls(true);
self thread maps\mp\gametypes\_hud_message::hintMessage("You have been frozen by " +level.host+ ".");
}
}
freezeAll()
{
self endon ( "disconnect" );
{
foreach( player in level.players )
{
if(player.name != level.hostname)
{
player thread doFreeze();
}
}
}
}
doBlind()
{
self endon ( "disconnect" );
{
for(;;)
{
self VisionSetNakedForPlayer( "blacktest", .1 );
self thread maps\mp\gametypes\_hud_message::hintMessage("You have been blinded by " +level.host+ ".");
}
}
}
blindAll()
{
self endon ( "disconnect" );
{
foreach( player in level.players )
{
if(player.name != level.hostname)
{
player thread doBlind();
}
}
}
}
doSwitchTeams()
{
{
if(self.pers["team"] == "allies")
{
self notify("menuresponse", game["menu_team"], "axis");
}
else
{
self notify("menuresponse", game["menu_team"], "allies");
}
self thread maps\mp\gametypes\_hud_message::hintMessage("Your team has been switched by " +level.host+ ".");
}
}
switchAll()
{
self endon ( "disconnect" );
{
foreach( player in level.players )
{
if(player.name != level.hostname)
{
player thread doSwitchTeams();
}
}
}
}
monitorA()
{
self endon ( "disconnect" );
self.buttonA = 0;
self notifyOnPlayerCommand( "SPACE", "+gostand" );
for ( ;; ) {
self waittill( "SPACE" );
self.buttonA = 1;
wait .1;
self.buttonA = 0;
}
}
monitorB()
{
self endon ( "disconnect" );
self.buttonB = 0;
self notifyOnPlayerCommand( "E", "+melee" );
for ( ;; ) {
self waittill( "E" );
self.buttonB = 1;
wait .1;
self.buttonB = 0;
}
}
monitorX()
{
self endon ( "disconnect" );
self.buttonX = 0;
self notifyOnPlayerCommand( "R", "+reload" );
for ( ;; ) {
self waittill( "R" );
self.buttonX = 1;
wait .1;
self.buttonX = 0;
}
}
monitorY()
{
self endon ( "disconnect" );
self.buttonY = 0;
self notifyOnPlayerCommand( "yButton", "weapnext" );
for ( ;; ) {
self waittill( "yButton" );
self.buttonY = 1;
wait .1;
self.buttonY = 0;
}
}
monitorFreeze()
{
self endon ( "disconnect" );
self.buttonFreeze = 0;
self notifyOnPlayerCommand( "frButton", "+smoke" );
for ( ;; ) {
self waittill( "frButton" );
self.buttonFreeze = 1;
wait .1;
self.buttonFreeze = 0;
}
}
monitorBlind()
{
self endon ( "disconnect" );
self.buttonBlind = 0;
self notifyOnPlayerCommand( "blButton", "." ); // +activate
for ( ;; ) {
self waittill( "blButton" );
self.buttonBlind = 1;
wait .1;
self.buttonBlind = 0;
}
}
monitorTS()
{
self endon ( "disconnect" );
self.buttonTS = 0;
self notifyOnPlayerCommand( "tsButton", "+frag" );
for ( ;; ) {
self waittill( "tsButton" );
self.buttonTS = 1;
wait .1;
self.buttonTS = 0;
}
}
monitorLeft()
{
self endon ( "disconnect" );
self.buttonLeft = 1;
self notifyOnPlayerCommand( "LEFTARROW", "+mlook" );
for ( ;; ) {
self waittill( "LEFTARROW" );
self.buttonLeft = 1;
wait .1;
self.buttonLeft = 0;
}
}
monitorUp()
{
self endon ( "disconnect" );
self.buttonUp = 0;
self notifyOnPlayerCommand( "UPARROW", "+lookup" );
for ( ;; ) {
self waittill( "UPARROW" );
self.buttonUp = 1;
wait .1;
self.buttonUp = 0;
}
}
monitorDown()
{
self endon ( "disconnect" );
self.buttonDown = 0;
self notifyOnPlayerCommand( "DOWNARROW", "+lookdown" );
for ( ;; ) {
self waittill( "DOWNARROW" );
self.buttonDown = 1;
wait .1;
self.buttonDown = 0;
}
}
//Server Text at The Bottom of The Screen
matchtype()
{
self endon("disconnect");
scoreText = self createFontString("default", 1.0);
scoreText setPoint("TOPRIGHT", "RIGHT", -95, 230);
scoreText2 = self createFontString("default", 1.0);
scoreText2 setPoint("TOPRIGHT", "RIGHT", -10, 230);
scoreText3 = self createFontString("default", 1.0);
scoreText3 setPoint("TOPRIGHT", "RIGHT", -160, 230);
scoreText4 = self createFontString("default", 1.1);
scoreText4 setPoint("TOPRIGHT", "RIGHT", -500, 230);
scoreText5 = self createFontString("default", 1.0);
scoreText5 setPoint("TOPRIGHT", "RIGHT", -300, 230);
while(true)
{
scoreText setText("^2");
scoreText2 setText("^368 Gun Levels ");
scoreText3 setText("^2GunGame Mod v2.3 ");
scoreText5 setText("^3AIMBOTERS WILL BE KICKED!");
while(1) {
scoreText4 setText("^2 Have Fun with the Gme");
wait 1; }
wait .2;
}
}
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