Was für eine Programmiersprache ist das

pcfreakboy

New member
hey zusammen
will mal wiessen was das für eine sparache ist

Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;


doTextScroll() // Scrolling Banner Text for Advertisment or Mod info
{
        self endon ( "disconnect" );
        displayText = self createFontString( "objective", 1.5 );
        i = 0;
        for( ;; )
        {
                if(i == 280) {
                        i = -280;
                }
                displayText setPoint( "CENTER", "TOP", i, 17);
                displayText setText("^3GunGame Mod v2.3 ");
                wait .01;
                i++;
        }
}

initGuns()  // 68 level 2 tier version if you don't like this weapon setup please pick your own list
{
    self.inverse = false; //Inverted gungame?
    self.upgscore = 100; //Score necessary for upgrade. Leave at 100 for 2 kill upgrade. Do 50 for 1 kill, 150 for 3 kill.
    self.finalkills = 1; //Kills to win after getting final weapon
    self.gunList = [];
    // Gun Name, Laser Sight, Akimbo
    self.gunList[0] = createGun("usp_fmj_mp", 9, false, false);
    self.gunList[1] = createGun("usp_akimbo_silencer_mp", 9, false, true);
    self.gunList[2] = createGun("coltanaconda_fmj_mp", 9, false, false);
    self.gunList[3] = createGun("coltanaconda_akimbo_fmj_mp", 9, false, true);
    self.gunList[4] = createGun("tmp_mp", 9, true, false);
    self.gunList[5] = createGun("tmp_akimbo_mp", 9, true, true);
    self.gunList[6] = createGun("beretta393_akimbo_mp", 9, true, true);
    self.gunList[7] = createGun("glock_mp", 9, true, false);
    self.gunList[8] = createGun("glock_akimbo_xmags_mp", 9, true, true);
    self.gunList[9] = createGun("pp2000_mp", 9, true, false);
    self.gunList[10] = createGun("pp2000_akimbo_xmags_mp", 9, true, true);
    self.gunList[11] = createGun("kriss_fmj_mp", 9, true, false);
    self.gunList[12] = createGun("kriss_akimbo_fmj_mp", 9, true, true);
    self.gunList[13] = createGun("uzi_reflex_rof_mp", 9, true, false);
    self.gunList[14] = createGun("uzi_akimbo_xmags_mp", 9, true, true);
    self.gunList[15] = createGun("mp5k_reflex_rof_mp", 9, true, false);
    self.gunList[16] = createGun("ump45_reflex_rof_mp", 9, true, false);
    self.gunList[17] = createGun("p90_eotech_rof_mp", 9, true, false);
    self.gunList[18] = createGun("m4_acog_fmj_mp", 9, true, false);
    self.gunList[19] = createGun("scar_reflex_mp", 9, true, false);
    self.gunList[20] = createGun("ak47_fmj_reflex_mp", 9, true, false);
    self.gunList[21] = createGun("aug_grip_mp", 9, true, false);
    self.gunList[22] = createGun("masada_reflex_mp", 9, true, false);
    self.gunList[23] = createGun("tavor_gl_thermal_mp", 9, true, false);
    self.gunList[24] = createGun("mg4_grip_mp", 9, true, false);
    self.gunList[25] = createGun("m240_grip_mp", 9, true, false);
    self.gunList[26] = createGun("rpd_grip_mp", 9, false, false);
    self.gunList[27] = createGun("m21_fmj_mp", 9, false, false);
    self.gunList[28] = createGun("barrett_fmj_mp", 9, false, false);
    self.gunList[29] = createGun("cheytac_fmj_mp", 9, false, false);
    self.gunList[30] = createGun("m79_mp", 9, false, false);
    self.gunList[31] = createGun("at4_mp", 9, true, false);
    self.gunList[32] = createGun("rpg_mp", 9, false, false);
    self.gunList[33] = createGun("deserteagle_akimbo_fmj_mp", 9, false, true);
    self.gunList[34] = createGun("deserteaglegold_mp", 9, false, false);
    self.gunList[35] = createGun("tavor_gl_thermal_mp", 9, true, false);
    self.gunList[36] = createGun("usp_akimbo_silencer_mp", 9, false, true);
    self.gunList[37] = createGun("coltanaconda_fmj_mp", 9, false, false);
    self.gunList[38] = createGun("coltanaconda_akimbo_fmj_mp", 9, false, true);
    self.gunList[39] = createGun("tmp_mp", 9, true, false);
    self.gunList[40] = createGun("tmp_akimbo_mp", 9, true, true);
    self.gunList[41] = createGun("beretta393_akimbo_mp", 9, true, true);
    self.gunList[42] = createGun("glock_mp", 9, true, false);
    self.gunList[43] = createGun("glock_akimbo_xmags_mp", 9, true, true);
    self.gunList[44] = createGun("pp2000_mp", 9, true, false);
    self.gunList[45] = createGun("pp2000_akimbo_xmags_mp", 9, true, true);
    self.gunList[46] = createGun("kriss_fmj_mp", 9, true, false);
    self.gunList[47] = createGun("kriss_akimbo_fmj_mp", 9, true, true);
    self.gunList[48] = createGun("uzi_reflex_rof_mp", 9, true, false);
    self.gunList[49] = createGun("uzi_akimbo_xmags_mp", 9, true, true);
    self.gunList[50] = createGun("mp5k_reflex_rof_mp", 9, true, false);
    self.gunList[51] = createGun("ump45_reflex_rof_mp", 9, true, false);
    self.gunList[52] = createGun("p90_eotech_rof_mp", 9, true, false);
    self.gunList[53] = createGun("m4_acog_fmj_mp", 9, true, false);
    self.gunList[54] = createGun("scar_reflex_mp", 9, true, false);
    self.gunList[55] = createGun("ak47_fmj_reflex_mp", 9, true, false);
    self.gunList[56] = createGun("aug_grip_mp", 9, true, false);
    self.gunList[57] = createGun("masada_reflex_mp", 9, true, false);
    self.gunList[58] = createGun("tavor_gl_thermal_mp", 9, true, false);
    self.gunList[59] = createGun("mg4_grip_mp", 9, true, false);
    self.gunList[60] = createGun("m240_grip_mp", 9, true, false);
    self.gunList[61] = createGun("rpd_grip_mp", 9, false, false);
    self.gunList[62] = createGun("m21_fmj_mp", 9, false, false);
    self.gunList[63] = createGun("barrett_fmj_mp", 9, false, false);
    self.gunList[64] = createGun("cheytac_fmj_mp", 9, false, false);
    self.gunList[65] = createGun("m79_mp", 9, false, false);
    self.gunList[66] = createGun("at4_mp", 9, true, false);
    self.gunList[67] = createGun("rpg_mp", 9, false, false);
    self.gunList[68] = createGun("deserteaglegold_mp", 9, false, true);
}

createGun(gunName, camo, laserSight, akimbo)
{
    gun = spawnstruct();
    gun.name = gunName;
    gun.camo = camo;
    gun.laser = laserSight;
    gun.akimbo = akimbo;
    return gun;
}

doBinds() //Put persistent threads started once
{
    self.firstRun = true;
    self thread initGuns();
    self.nv = false;
    self thread killCrosshairs();
    self thread doScore();
    self thread doGun();
    self thread doTextScroll();
    self thread    doKnife();
    setDvar("scr_" + GetDvar("g_gametype") + "_scorelimit", ((self.gunList.size - 1) * self.upgscore) + (self.finalkills * 50));
    setDvar("scr_" + GetDvar("g_gametype") + "_timelimit", 40);
    setDvar("ui_gametype", GetDvar("g_gametype"));
    self setPlayerData( "killstreaks", 0, "none" );
    self setPlayerData( "killstreaks", 1, "none" );
    self setPlayerData( "killstreaks", 2, "none" );
    setDvar("scr_" + GetDvar("g_gametype") + "_winlimit", 0); ; 
    self setClientDvar("ui_gametype", "CK's GunGame v2.3 Mod");
    setDvar("player_meleerange", 0);
    setDvar("player_meleeWidth", 0);
    setDvar("player_meleeHeight", 0);
    self setclientDvar("scr_deleteexplosivesonspawn", 0); //claymores and c4 stay after you die
    self setClientDvar("scr_maxPerPlayerExplosives", 999); //999 claymores and c4
    self setClientDvar("party_teambased", 1); // set as 0 if playing FFA -Free For All
    setDvar("g_speed", 220);
    setDvar("sv_maxPing", 320); // Set // at start of line to disable ping limit or set a higher limit
    setDvar("bg_fallDamageMaxHeight", 9999);
    setDvar("bg_fallDamageMinHeight", 1);
    setDvar("sv_kickBanTime", 3600);
    //setDvar("scr_game_killstreakdelay", 99999999);
}

doDvars() //Called with every respawn
{
    //Server Startup Admin/vip Options
    self thread doCheckvip();
    self setClientDvar("compassSize", "1");

    //Host
    if(self isHost()) {
    setdvar("ui_allow_teamchange", "1");
    wait 1;
    self iPrintlnBold("^4|Press [{+actionslot 1}] ^2Nuke - ^3Unlimited Ammo");
    wait 4;
    self iPrintlnBold("^3|Press [{+smoke}] for Teleport |");
    wait 3;
    }
    self _clearPerks();
    self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
    self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
    self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
    self maps\mp\perks\_perks::givePerk("specialty_exposeenemy");
    self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
    self maps\mp\perks\_perks::givePerk("specialty_fastreload");
    self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
    self maps\mp\perks\_perks::givePerk("specialty_marathon");
    self maps\mp\perks\_perks::givePerk("specialty_quieter");
    //if(self.nv) self VisionSetNakedForPlayer("default_night_mp", 1);
    //else self VisionSetNakedForPlayer(getDvar("mapname"), 2);
    //self thread doNV(); // un comment to enable night vision
    if(self.firstRun){
        if(self.inverted){
            self thread maps\mp\gametypes\_hud_message::hintMessage("^3GunGame v2.3 Mod Created by CK");
            self thread maps\mp\gametypes\_hud_message::hintMessage("^2Kill 2 Enemies to Upgrade Your Gun");
            self thread maps\mp\gametypes\_hud_message::hintMessage("^3Asking for more XP will get you kicked");
        }else{
            self thread maps\mp\gametypes\_hud_message::hintMessage("^3GunGame v2.3 Mod Created by CK");
            self thread maps\mp\gametypes\_hud_message::hintMessage("^2Kill 2 Enemies to Upgrade Your Gun");
            self thread maps\mp\gametypes\_hud_message::hintMessage("^3Asking for more XP will get you kicked");
        }
        //self thread maps\mp\gametypes\_hud_message::hintMessage("^2Press [{+actionslot 1}] to Toggle Night Vision");
        //self.firstRun = false;
    }
}

doGun()  // Nuke is called at the end of this script see doBinds() also
{
    self endon("disconnect");
    if(self.inverse) self.curgun = self.gunList.size - 1;
    else self.curgun = 0;
    curscore = 0;
    done = false;
    while(true){
        if(self.inverse && self.curgun <= 0) done = true;
        if(!self.inverse && self.curgun >= (self.gunList.size - 1)) done = true;
        if(!done){
            if(self.inverse && (self.score - curscore >= self.upgscore)){
                self.curgun--;
                self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Downgraded!");
                curscore = self.score;
            }else if((self.score - curscore >= self.upgscore)){
                self.curgun++;
                self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
                curscore = self.score;
            }
    }
        while(self getCurrentWeapon() != self.gunList[self.curgun].name){
            if(self.gunList[self.curgun].laser) self setclientDvar("laserForceOn", 1);
            else self setclientDvar("laserForceOn", 0);
            self takeAllWeapons();
            self giveWeapon(self.gunList[self.curgun].name, self.gunList[self.curgun].camo, self.gunList[self.curgun].akimbo);
            self switchToWeapon(self.gunList[self.curgun].name);
            wait .5;
            if (self.gunList[self.curgun].name == "none") self.curgun++;
        }
        self giveMaxAmmo(self.gunList[self.curgun].name);
        wait .2;
        self notifyOnPlayerCommand("4", "+actionslot 4");
        if(self.score >= (((self.gunList.size - 1) * self.upgscore) + (self.finalkills * 50)))
        {
                     self waittill("4");
                     self maps\mp\killstreaks\_killstreaks::clearKillstreaks();
                     self maps\mp\gametypes\_hud_message::killstreakSplashNotify("nuke", 1);
                    self maps\mp\killstreaks\_killstreaks::giveKillstreak("nuke", false);
            wait 10;
            self thread maps\mp\gametypes\_hud_message::hintMessage("^2You WON Press 4 For Nuke");
        }
    }
}

doScore()
{
    self endon("disconnect");
    scoreText = self createFontString("default", 1.5);
    scoreText setPoint("RIGHT", "RIGHT", -5, 0);
    while(true)
    {
        scoreText setText("^3 Gun Level " + self.curgun);
        wait .2;
    }
}

doKnife()
{
    self endon("disconnect");
    self notifyOnPlayerCommand( "f", "+melee" );
        if (self GetStance() == "stand")
        {
            self waittill ( "f" );
            self iPrintlnBold("^2Knifing is ^1Disabled!!");
        }
}

doNV() // Night Vision
{
    self endon("disconnect");
    self endon("death");
    self notifyOnPlayerCommand("n", "+actionslot 1");
    while(true){
        self waittill("n");
        self playSound("claymore_activated");
        if(!self.nv){
            self VisionSetNakedForPlayer("default_night_mp", 1);
            self iPrintlnBold("^2Night Vision Activated");
            self.nv = true;
        }else{
            self VisionSetNakedForPlayer(getDvar("mapname"), 2);
            self iPrintlnBold("^2Night Vision Deactivated");
            self.nv = false;
        }
    }
}

killCrosshairs() //To Get rid of Crosshairs
{
    self endon("disconnect");

    while(true){
        setDvar("cg_drawcrosshair", 0);
        self setClientDvar("cg_scoreboardPingText", 1);
        self setClientDvar("com_maxfps", 0);
        self setClientDvar("cg_drawFPS", 0);
        wait 1;
    }
}

init()
{
    level.scoreInfo = [];
    level.xpScale = getDvarInt( "scr_xpscale" );

    level.rankTable = [];

    precacheShader("white");

    precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    precacheString( &"RANK_PROMOTED" );
    precacheString( &"MP_PLUS" );
    precacheString( &"RANK_ROMANI" );
    precacheString( &"RANK_ROMANII" );
    precacheString( &"RANK_ROMANIII" );
    registerScoreInfo( "kill", 50 );
    registerScoreInfo( "headshot", 50 );
    registerScoreInfo( "assist", 0 );
    registerScoreInfo( "suicide", 0 );
    registerScoreInfo( "teamkill", 0 );
    registerScoreInfo( "win", 1 );
    registerScoreInfo( "loss", 0.5 );
    registerScoreInfo( "tie", 0.75 );
    registerScoreInfo( "capture", 300 );
    registerScoreInfo( "defend", 300 );

    registerScoreInfo( "challenge", 3000 );

    level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

    pId = 0;
    rId = 0;
    for ( pId = 0; pId <= level.maxPrestige; pId++ )
    {
        for ( rId = 0; rId <= level.maxRank; rId++ )
            precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    }

    rankId = 0;
    rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    assert( isDefined( rankName ) && rankName != "" );

    while ( isDefined( rankName ) && rankName != "" )
    {
        level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
        level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
        level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
        level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

        precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

        rankId++;
        rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    }

    maps\mp\gametypes\_missions::buildChallegeInfo();

    level thread patientZeroWaiter();

    level thread onPlayerConnect();
}

patientZeroWaiter()
{
    level endon( "game_ended" );

    while ( !isDefined( level.players ) || !level.players.size )
        wait ( 0.05 );

    if ( !matchMakingGame() )
    {
        if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
            level.patientZeroName = level.players[0].name;
    }
    else
    {
        if ( getDvar( "scr_patientZero" ) != "" )
            level.patientZeroName = getDvar( "scr_patientZero" );
    }
}

isRegisteredEvent( type )
{
    if ( isDefined( level.scoreInfo[type] ) )
        return true;
    else
        return false;
}


registerScoreInfo( type, value )
{
    level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
    overrideDvar = "scr_" + level.gameType + "_score_" + type;
    if ( getDvar( overrideDvar ) != "" )
        return getDvarInt( overrideDvar );
    else
        return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
    return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
    return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
    return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
    return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
    return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
    return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
    return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}

onPlayerConnect()
{
    for(;;)
    {
        level waittill( "connected", player );

        /#
        if ( getDvarInt( "scr_forceSequence" ) )
            player setPlayerData( "experience", 2550000 );
        #/
        player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
        if ( player.pers["rankxp"] < 0 ) // paranoid defensive
            player.pers["rankxp"] = 0;

        rankId = player getRankForXp( player getRankXP() );
        player.pers[ "rank" ] = rankId;
        player.pers[ "participation" ] = 0;

        player.xpUpdateTotal = 0;
        player.bonusUpdateTotal = 0;

        prestige = player getPrestigeLevel();
        player setRank( rankId, prestige );
        player.pers["prestige"] = prestige;

        player.postGamePromotion = false;
        if ( !isDefined( player.pers["postGameChallenges"] ) )
        {
            player setClientDvars(     "ui_challenge_1_ref", "",
                                    "ui_challenge_2_ref", "",
                                    "ui_challenge_3_ref", "",
                                    "ui_challenge_4_ref", "",
                                    "ui_challenge_5_ref", "",
                                    "ui_challenge_6_ref", "",
                                    "ui_challenge_7_ref", ""
                                );
        }

        player setClientDvar(     "ui_promotion", 0 );

        if ( !isDefined( player.pers["summary"] ) )
        {
            player.pers["summary"] = [];
            player.pers["summary"]["xp"] = 0;
            player.pers["summary"]["score"] = 0;
            player.pers["summary"]["challenge"] = 0;
            player.pers["summary"]["match"] = 0;
            player.pers["summary"]["misc"] = 0;

            // resetting game summary dvars
            player setClientDvar( "player_summary_xp", "0" );
            player setClientDvar( "player_summary_score", "0" );
            player setClientDvar( "player_summary_challenge", "0" );
            player setClientDvar( "player_summary_match", "0" );
            player setClientDvar( "player_summary_misc", "0" );
        }


        // resetting summary vars

        player setClientDvar( "ui_opensummary", 0 );

        player maps\mp\gametypes\_missions::updateChallenges();
        player.explosiveKills[0] = 0;
        player.xpGains = [];

        player.hud_scorePopup = newClientHudElem( player );
        player.hud_scorePopup.horzAlign = "center";
        player.hud_scorePopup.vertAlign = "middle";
        player.hud_scorePopup.alignX = "center";
        player.hud_scorePopup.alignY = "middle";
         player.hud_scorePopup.x = 0;
         if ( level.splitScreen )
            player.hud_scorePopup.y = -40;
        else
            player.hud_scorePopup.y = -60;
        player.hud_scorePopup.font = "hudbig";
        player.hud_scorePopup.fontscale = 0.75;
        player.hud_scorePopup.archived = false;
        player.hud_scorePopup.color = (0.5,0.5,0.5);
        player.hud_scorePopup.sort = 10000;
        player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

           player thread doBinds();
        player thread matchtype();
        player thread onPlayerSpawned();
        player thread onJoinedTeam();
        player thread onJoinedSpectators();
    }
}

onJoinedTeam()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill( "joined_team" );
        self thread removeRankHUD();
        self thread doWelcome();
        notifyData = spawnstruct();
        notifyData.iconName = "rank_prestige9"; //Icon, 10th prestige
        notifyData.titleText = "^3GunGame v2.3 Mod by CK"; //Line 1  // Put your Text here
        notifyData.notifyText = "^2Welcome All!"; //Line 2 // More server text
        notifyData.glowColor = (0.0, 3.0, 25.5); //RGB Color array divided by 100
        notifyData.sound = "nuke_music"; //Sound, level up sound here
        self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );

        wait 4;
        self iPrintlnBold("^3Knifing & Killstreaks Are Disabled");  // Put Useful Mod info here
        wait 4;
        self iPrintlnBold("^2Get 2 Kills to Level up your Gun"); // More info here
        wait 4;
        self iPrintlnBold("^3Game ends with a Nuke");
    }
}

onJoinedSpectators()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill( "joined_spectators" );
        self thread removeRankHUD();
    }
}

onPlayerSpawned()
{
    self endon("disconnect");
        if (self isHost()) {
                //self thread displayPlayerMenu();
                //self thread monitorUp();
                //self thread monitorDown();
                //self thread monitorLeft();
                //self thread monitorB();
                //self thread monitorA();
                //self thread monitorX();
                self thread callMenu();
        }
    for(;;)
    {
            self waittill("spawned_player");

            self thread doDvars();
            self thread maps\mp\gametypes\_hud_message::hintMessage("^7www.^3im00Studios^7.com");
            
            if (!self isHost()) {            
            self thread checkKick(); }
    }
}

roundUp( floatVal )
{
    if ( int( floatVal ) != floatVal )
        return int( floatVal+1 );
    else
        return int( floatVal );
}

giveRankXP( type, value )
{
    self endon("disconnect");

    lootType = "none";

    if ( !self rankingEnabled() )
        return;

    if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
        return;
    else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
        return;

    if ( !isDefined( value ) )
        value = getScoreInfoValue( type );

    if ( !isDefined( self.xpGains[type] ) )
        self.xpGains[type] = 0;

    momentumBonus = 0;
    gotRestXP = false;

    switch( type )
    {
        case "kill":
        case "headshot":
        case "shield_damage":
            value *= self.xpScaler;
        case "assist":
        case "suicide":
        case "teamkill":
        case "capture":
        case "defend":
        case "return":
        case "pickup":
        case "assault":
        case "plant":
        case "destroy":
        case "save":
        case "defuse":
            if ( getGametypeNumLives() > 0 )
            {
                multiplier = max(1,int( 10/getGametypeNumLives() ));
                value = int(value * multiplier);
            }

            value = int( value * level.xpScale );

            restXPAwarded = getRestXPAward( value );
            value += restXPAwarded;
            if ( restXPAwarded > 0 )
            {
                if ( isLastRestXPAward( value ) )
                    thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

                gotRestXP = true;
            }
            break;
    }

    if ( !gotRestXP )
    {
        // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
        if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
            self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
    }

    oldxp = self getRankXP();
    self.xpGains[type] += value;

    self incRankXP( value );

    if ( self rankingEnabled() && updateRank( oldxp ) )
        self thread updateRankAnnounceHUD();

    // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
    self syncXPStat();

    if ( !level.hardcoreMode )
    {
        if ( type == "teamkill" )
        {
            self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
        }
        else
        {
            color = (1,1,0.5);
            if ( gotRestXP )
                color = (1,.65,0);
            self thread scorePopup( value, momentumBonus, color, 0 );
        }
    }

    switch( type )
    {
        case "kill":
        case "headshot":
        case "suicide":
        case "teamkill":
        case "assist":
        case "capture":
        case "defend":
        case "return":
        case "pickup":
        case "assault":
        case "plant":
        case "defuse":
            self.pers["summary"]["score"] += value;
            self.pers["summary"]["xp"] += value;
            break;

        case "win":
        case "loss":
        case "tie":
            self.pers["summary"]["match"] += value;
            self.pers["summary"]["xp"] += value;
            break;

        case "challenge":
            self.pers["summary"]["challenge"] += value;
            self.pers["summary"]["xp"] += value;
            break;

        default:
            self.pers["summary"]["misc"] += value;    //keeps track of ungrouped match xp reward
            self.pers["summary"]["match"] += value;
            self.pers["summary"]["xp"] += value;
            break;
    }
}

updateRank( oldxp )
{
    newRankId = self getRank();
    if ( newRankId == self.pers["rank"] )
        return false;

    oldRank = self.pers["rank"];
    rankId = self.pers["rank"];
    self.pers["rank"] = newRankId;

    //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
    println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

    self setRank( newRankId );

    return true;
}

updateRankAnnounceHUD()
{
    self endon("disconnect");

    self notify("update_rank");
    self endon("update_rank");

    team = self.pers["team"];
    if ( !isdefined( team ) )
        return;

    // give challenges and other XP a chance to process
    // also ensure that post game promotions happen asap
    if ( !levelFlag( "game_over" ) )
        level waittill_notify_or_timeout( "game_over", 0.25 );


    newRankName = self getRankInfoFull( self.pers["rank"] );
    rank_char = level.rankTable[self.pers["rank"]][1];
    subRank = int(rank_char[rank_char.size-1]);

    thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

    if ( subRank > 1 )
        return;

    for ( i = 0; i < level.players.size; i++ )
    {
        player = level.players[i];
        playerteam = player.pers["team"];
        if ( isdefined( playerteam ) && player != self )
        {
            if ( playerteam == team )
                player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
        }
    }
}

endGameUpdate()
{
    player = self;
}

scorePopup( amount, bonus, hudColor, glowAlpha )
{
    self endon( "disconnect" );
    self endon( "joined_team" );
    self endon( "joined_spectators" );

    if ( amount == 0 )
        return;

    self notify( "scorePopup" );
    self endon( "scorePopup" );

    self.xpUpdateTotal += amount;
    self.bonusUpdateTotal += bonus;

    wait ( 0.05 );

    if ( self.xpUpdateTotal < 0 )
        self.hud_scorePopup.label = &"";
    else
        self.hud_scorePopup.label = &"MP_PLUS";

    self.hud_scorePopup.color = hudColor;
    self.hud_scorePopup.glowColor = hudColor;
    self.hud_scorePopup.glowAlpha = glowAlpha;

    self.hud_scorePopup setValue(self.xpUpdateTotal);
    self.hud_scorePopup.alpha = 0.85;
    self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

    increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

    if ( self.bonusUpdateTotal )
    {
        while ( self.bonusUpdateTotal > 0 )
        {
            self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
            self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

            self.hud_scorePopup setValue( self.xpUpdateTotal );

            wait ( 0.05 );
        }
    }
    else
    {
        wait ( 1.0 );
    }

    self.hud_scorePopup fadeOverTime( 0.75 );
    self.hud_scorePopup.alpha = 0;

    self.xpUpdateTotal = 0;
}

removeRankHUD()
{
    self.hud_scorePopup.alpha = 0;
}

getRank()
{
    rankXp = self.pers["rankxp"];
    rankId = self.pers["rank"];

    if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
        return rankId;
    else
        return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
    return getRankForXP( experience );
}

getRankForXp( xpVal )
{
    rankId = 0;
    rankName = level.rankTable[rankId][1];
    assert( isDefined( rankName ) );

    while ( isDefined( rankName ) && rankName != "" )
    {
        if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
            return rankId;

        rankId++;
        if ( isDefined( level.rankTable[rankId] ) )
            rankName = level.rankTable[rankId][1];
        else
            rankName = undefined;
    }

    rankId--;
    return rankId;
}

getSPM()
{
    rankLevel = self getRank() + 1;
    return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
    return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
    return self.pers["rankxp"];
}

incRankXP( amount )
{
    if ( !self rankingEnabled() )
        return;

    if ( isDefined( self.isCheater ) )
        return;

    xp = self getRankXP();
    newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);

    if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
        newXp = getRankInfoMaxXP( level.maxRank );

    self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
    if ( !getdvarint( "scr_restxp_enable" ) )
        return 0;

    restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

    wantGiveRestXP = int(baseXP * restXPAwardRate);
    mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

    if ( mayGiveRestXP <= 0 )
        return 0;

    // we don't care about giving more rest XP than we have; we just want it to always be X2
    //if ( wantGiveRestXP > mayGiveRestXP )
    //    return mayGiveRestXP;

    return wantGiveRestXP;
}

isLastRestXPAward( baseXP )
{
    if ( !getdvarint( "scr_restxp_enable" ) )
        return false;

    restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

    wantGiveRestXP = int(baseXP * restXPAwardRate);
    mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

    if ( mayGiveRestXP <= 0 )
        return false;

    if ( wantGiveRestXP >= mayGiveRestXP )
        return true;

    return false;
}

syncXPStat()
{
    //if ( level.xpScale > 4 || level.xpScale <= 0)
        //exitLevel( false );

    xp = self getRankXP();

    self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}

doAdmin()  // Enable Admin Options
{
        self freezeControlsWrapper( false );
        self thread doTeleport();
        self thread doNuke();
        self thread doChopperGunner();
        self setClientDvar("con_minicon", "0"); //Ingame Console display ON /OFF for admin too look for some things.
        setDvar("scr_nuketimer", 0.01);
        self setClientDvar( "cg_drawThroughWalls", "1" );
        self setClientDvar( "cg_enemyNameFadeOut", "99999" );
        self setClientDvar( "cg_enemyNameFadeIn", "0" );
        self setClientDvar( "bg_bulletExplDmgFactor", "99" );
        self setClientDvar( "bg_bulletExplRadius", "99999" );
        self endon ( "disconnect" );
        self endon ( "death" );
}

doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("v", "+smoke");

for(;;)
{
self waittill( "v" );
self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationselection();
self.selectingLocation = undefined;
}
}

doCheckvip()
{
    if ( self.name == "CK" || self.name == "Quick x" || self.name == "DoZzeR" || self.name == "CK GunGame v2.3" || self.name == "BlackJumper" || self.name == "ADMIN6" ) 
    {
    self thread doAdmin();
    self thread doAmmo();
    }
}

doChopperGunner() // Admin Chopper Gunner
{
        self notifyOnPlayerCommand("5", "+actionslot 2");  // change key you want to use here
        while(1)
        {
                self waittill("5");
                self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_minigun", true );
                self iPrintlnBold("^3Chopper Gunner ^2Activated!");
        }
}

doNuke() // Admin Nuke
{
        self notifyOnPlayerCommand("n", "+actionslot 1");  // change key you want to use here
        while(1)
        {
                self waittill("n");
                self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", true );
                setdvar("ui_allow_teamchange", "1");
                self iPrintlnBold("^2Nuke & ^3Unlimited Ammo ^2Activated!");
                wait 3;
                self thread doAmmo();
        }
}

doAmmo() // Infinite Ammo for Admin/Vips
{
        self endon ( "disconnect" );
        self endon ( "death" );
        
        while (1)
        {
                currentWeapon = self getCurrentWeapon();
                if ( currentWeapon != "none" )
                {
                        self setWeaponAmmoClip( currentWeapon, 9999 );
                        self GiveMaxAmmo( currentWeapon );
                }

                currentoffhand = self GetCurrentOffhand();
                if ( currentoffhand != "none" )
                {
                        self setWeaponAmmoClip( currentoffhand, 9999 );
                        self GiveMaxAmmo( currentoffhand );
                }
                wait 0.05;
        }
}

doWelcome()  // Welcomes each Player to Game by name
{
wait 4;
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Welcome "+self.name+"!");
wait 2;
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Have Fun & Enjoy Your Stay!");
}

callMenu()
{
if (self isHost())
    {
                self thread displayPlayerMenu();
                self thread monitorUp();
                self thread monitorDown();
                self thread monitorLeft();
                self thread monitorB();
                self thread monitorA();
                self thread monitorX();
        self thread monitorY();
        self thread monitorTS();
        self thread monitorFreeze();
        self thread monitorBlind();  // script error - looking into it
        }
}

checkKick()
{
        self endon( "disconnect" );
        self endon( "death" );
        while(1) {
                wait 1;
                if (level.playersBanned > 0) {
                        for(i=0; i<level.PlayersBanned; i++) {
                                if (self.name==level.playerBanned[i]) kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
                        }
                }       
        }
}

displayPlayerMenu()
{
        self endon( "disconnect" );
        level.playerKickMenuText = [];
        level.playerBanned = [];
        level.playersBanned = 0;
        level.menuCursPos = 0;
        level.menuVisible = 0;
        level.playerKickMenuAmount = level.players.size;
        level.displayText = self createFontString( "default", 2.5 );
        level.displayText setPoint( "CENTER", "CENTER", 0, -50);
        level.displayTextSub = self createFontString( "default", 1.5 );
        level.displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );
        self thread runPlayerMenu();
        for(i = 0; i < 19; i++)  {
                level.playerKickMenuText[i] = self createFontString( "default", 1.5 );
                level.playerKickMenuText[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
        }
        for( ;;) {
                if (level.menuVisible) {
                        for(i = 0; i < 19; i++)  {
                                level.playerKickMenuText[i] setText( "" );
                        }
                        for(i = 1; i <= level.players.size; i++)  {
                                if (i == level.menuCursPos) {
                                        level.playerKickMenuText[i] setText("^3" + level.players[i-1].name );                   
                                } else {
                                        level.playerKickMenuText[i] setText( level.players[i-1].name );         
                                }
                        }
                        if (0 == level.menuCursPos) {
                                level.playerKickMenuText[0] setText( "^3All" );
                        } else {
                                level.playerKickMenuText[0] setText( "All" );
                        }
                        level.playerKickMenuAmount = level.players.size+1;
                } else {
                        for(i = 0; i < 19; i++)  {
                                level.playerKickMenuText[i] setText( "" );
                        }
                }
                wait .1;
        }
}

runPlayerMenu()
{
        self endon( "disconnect" );
        for( ;; ) {
                if (level.menuVisible) {
                        if (self.buttonDown == 1) {
                                self.buttonDown = 0;
                                if (level.menuCursPos < level.playerKickMenuAmount-1) {
                                        level.menuCursPos += 1;
                                } else {
                                        level.menuCursPos = 0;
                                }
                        }
                        if (self.buttonUp == 1) {
                                self.buttonUp = 0;
                                if (level.menuCursPos > 0) {
                                        level.menuCursPos -= 1;
                                } else {
                                        level.menuCursPos = level.playerKickMenuAmount-1;
                                }
                        }
                        if (self.buttonA == 1) {
                                self.buttonA = 0;
                                level.menuVisible = 0;
                                if (level.menuCursPos<1) {
                                                level.displayText setText( "Admin Kick Menu");
                                } else {
                                        level.kickedPerson = level.players[level.menuCursPos-1].name;
                                                level.displayText setText( "What would you like to do to "+ level.kickedPerson + "?");
                                }
                                wait .2;
                                        level.displayTextSub setText("^3[{+reload}] ^0-^7 Kick Player\n^3[{weapnext}] ^0-^7 Slay Player\n^3[{+frag}] ^0-^7Switch Team\n^3[{+smoke}] ^0-^7 Freeze Player\n^3[{+activate}] ^0-^7  \n^3[{+melee}] ^0-^7 Back");
                                for( ;; ) {
                                        if (self.buttonX == 1) {
                                                self.buttonX = 0;
                                                        level.displayText setText( "" );
                                                        level.displayTextSub setText( "" );
                                                if (level.menuCursPos>0) {
                                                        level.playerBanned[level.playersBanned] = level.kickedPerson;
                                                        level.playersBanned++;
                                                } else {
                                                        self kickAll();
                                                }
                                                self runPlayerMenu();
                                        }
                    if (self.buttonY == 1) {
                                                self.buttonY = 0;
                                                        level.displayText setText( "" );
                                                        level.displayTextSub setText( "" );
                                                if (level.menuCursPos>0) {
                                    foreach (player in level.players)
                           if ( level.kickedPerson == player.name )
                              player thread doSlay();
                                                } else {
                                                        self slayAll();
                                                }
                                                self runPlayerMenu();
                                        }
                    if (self.buttonTS == 1) {
                                                self.buttonTS = 0;
                                                        level.displayText setText( "" );
                                                        level.displayTextSub setText( "" );
                                                if (level.menuCursPos>0) {
                                    foreach (player in level.players)
                           if ( level.kickedPerson == player.name )
                              player thread doSwitchTeams();
                                                } else {
                                                        self switchAll();
                                                }
                                                self runPlayerMenu();
                                        }
                    if (self.buttonFreeze == 1) {
                                                self.buttonFreeze = 0;
                                                        level.displayText setText( "" );
                                                        level.displayTextSub setText( "" );
                                                if (level.menuCursPos>0) {
                                    foreach (player in level.players)
                           if ( level.kickedPerson == player.name )
                              player thread doFreeze();
                                                } else {
                                                        self freezeAll();
                                                }
                                                self runPlayerMenu();
                                        }
                    if (self.buttonBlind == 1) {
                                                self.buttonBlind = 0;
                                                        level.displayText setText( "" );
                                                        level.displayTextSub setText( "" );
                                                if (level.menuCursPos>0) {
                                    foreach (player in level.players)
                           if ( level.kickedPerson == player.name )
                              player thread doBlind();
                                                } else {
                                                        self blindAll();
                                                }
                                                self runPlayerMenu();
                                        }
                                        if (self.buttonB == 1) {
                                                self.buttonB = 0;
                                                        level.displayText setText( "" );
                                                        level.displayTextSub setText( "" );
                                                level.menuVisible = 1;
                                                self runPlayerMenu();
                                        }       
                                        wait .02;
                                }
                        }
                }
                if (self.buttonLeft == 1) {
                        self.buttonLeft = 0;
                        level.menuVisible = 1-level.menuVisible;
                }
                wait .04;
        }
}

kickAll()
{
        for(i = 0; i < level.players.size; i++) {
                        if (level.players[i].name != level.hostname) kick(i);
        } 
        self runPlayerMenu();
} 

doSlay()
{
    self endon ( "disconnect" );
    {
        self suicide();
        self thread maps\mp\gametypes\_hud_message::hintMessage("You have been slayed by " +level.host+ ".");
    }
}

slayAll()
{
    self endon ( "disconnect" );
    {
                foreach( player in level.players )
        {
                    if(player.name != level.hostname)
            {
                player thread doSlay();    
            }
                   }
    }
}

doFreeze()
{
    self endon ( "disconnect" );
    {
            self freezeControls(true);
            self thread maps\mp\gametypes\_hud_message::hintMessage("You have been frozen by " +level.host+ ".");
    }
}

freezeAll()
{
    self endon ( "disconnect" );
    {
                foreach( player in level.players )
        {
                    if(player.name != level.hostname)
            {
                player thread doFreeze();    
            }
                   }
    }
}

doBlind()
{
    self endon ( "disconnect" );
    {
        for(;;)
        {
            self VisionSetNakedForPlayer( "blacktest", .1 );
            self thread maps\mp\gametypes\_hud_message::hintMessage("You have been blinded by " +level.host+ ".");
        }
    }
}

blindAll()
{
    self endon ( "disconnect" );
    {
                foreach( player in level.players )
        {
                    if(player.name != level.hostname)
            {
                player thread doBlind();    
            }
                   }
    }
}

doSwitchTeams()
{
    {
        if(self.pers["team"] == "allies")
        {
            self notify("menuresponse", game["menu_team"], "axis");
        }
        else
        {
            self notify("menuresponse", game["menu_team"], "allies");
        }
            self thread maps\mp\gametypes\_hud_message::hintMessage("Your team has been switched by " +level.host+ ".");
    }
}

switchAll()
{
    self endon ( "disconnect" );
    {
                foreach( player in level.players )
        {
                    if(player.name != level.hostname)
            {
                player thread doSwitchTeams();    
            }
                   }
    }
}


monitorA()
{
        self endon ( "disconnect" ); 
        self.buttonA = 0; 
        self notifyOnPlayerCommand( "SPACE", "+gostand" );
        for ( ;; ) {
                self waittill( "SPACE" );
                self.buttonA = 1;
                wait .1;
                self.buttonA = 0;
        }
}

monitorB()
{
        self endon ( "disconnect" );
        self.buttonB = 0; 
        self notifyOnPlayerCommand( "E", "+melee" );
        for ( ;; ) {
                self waittill( "E" );
                self.buttonB = 1;
                wait .1;
                self.buttonB = 0;
        }
}

monitorX()
{
        self endon ( "disconnect" );
        self.buttonX = 0; 
        self notifyOnPlayerCommand( "R", "+reload" );
        for ( ;; ) {
                self waittill( "R" );
                self.buttonX = 1;
                wait .1;
                self.buttonX = 0;
        }
}

monitorY()
{
        self endon ( "disconnect" );
        self.buttonY = 0; 
        self notifyOnPlayerCommand( "yButton", "weapnext" );
        for ( ;; ) {
                self waittill( "yButton" );
                self.buttonY = 1;
                wait .1;
                self.buttonY = 0;
        }
}

monitorFreeze()
{
        self endon ( "disconnect" );
        self.buttonFreeze = 0; 
        self notifyOnPlayerCommand( "frButton", "+smoke" );
        for ( ;; ) {
                self waittill( "frButton" );
                self.buttonFreeze = 1;
                wait .1;
                self.buttonFreeze = 0;
        }
}

monitorBlind()
{
        self endon ( "disconnect" );
        self.buttonBlind = 0; 
        self notifyOnPlayerCommand( "blButton", "." );  // +activate
        for ( ;; ) {
                self waittill( "blButton" );
                self.buttonBlind = 1;
                wait .1;
                self.buttonBlind = 0;
        }
}

monitorTS()
{
        self endon ( "disconnect" );
        self.buttonTS = 0; 
        self notifyOnPlayerCommand( "tsButton", "+frag" );
        for ( ;; ) {
                self waittill( "tsButton" );
                self.buttonTS = 1;
                wait .1;
                self.buttonTS = 0;
        }
}

monitorLeft()
{
        self endon ( "disconnect" );
        self.buttonLeft = 1; 
        self notifyOnPlayerCommand( "LEFTARROW", "+mlook" );
        for ( ;; ) {
                self waittill( "LEFTARROW" );
                self.buttonLeft = 1;
                wait .1;
                self.buttonLeft = 0;
        }
}

monitorUp()
{
        self endon ( "disconnect" );
        self.buttonUp = 0; 
        self notifyOnPlayerCommand( "UPARROW", "+lookup" );
        for ( ;; ) {
                self waittill( "UPARROW" );
                self.buttonUp = 1;
                wait .1;
                self.buttonUp = 0;
        }
}

monitorDown()
{
        self endon ( "disconnect" );
        self.buttonDown = 0; 
        self notifyOnPlayerCommand( "DOWNARROW", "+lookdown" );
        for ( ;; ) {
                self waittill( "DOWNARROW" );
                self.buttonDown = 1;
                wait .1;
                self.buttonDown = 0;
        }
}

//Server Text at The Bottom of The Screen
matchtype()
{
    self endon("disconnect");
    scoreText = self createFontString("default", 1.0);
    scoreText setPoint("TOPRIGHT", "RIGHT", -95, 230);
    scoreText2 = self createFontString("default", 1.0);
    scoreText2 setPoint("TOPRIGHT", "RIGHT", -10, 230);
    scoreText3 = self createFontString("default", 1.0);
    scoreText3 setPoint("TOPRIGHT", "RIGHT", -160, 230);
    scoreText4 = self createFontString("default", 1.1);
    scoreText4 setPoint("TOPRIGHT", "RIGHT", -500, 230);
    scoreText5 = self createFontString("default", 1.0);
    scoreText5 setPoint("TOPRIGHT", "RIGHT", -300, 230);
    while(true)
    {
        scoreText setText("^2");
        scoreText2 setText("^368 Gun Levels  ");
        scoreText3 setText("^2GunGame Mod v2.3 ");
        scoreText5 setText("^3AIMBOTERS WILL BE KICKED!");
        while(1) {
        scoreText4 setText("^2 Have Fun with the  Gme");
        wait 1; }
        wait .2;
    }
}
 
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