nach meinen momentanen Stand weiss jeder kommenden Mittwoch , evtl auch schon Montag , mehr ...
EDIT (autom. Beitragszusammenführung):
Edit :
btw , wir werden demnächst Clans/Spielergemeinschaften suchen für lustige Rush/Squadrush/SquadDeathmatch Runden zum trainieren ...
also wer Lust hat darf sich gerne mal melden ...
zu uns :
wir sind ambitioniert und mit ner Menge Erfahrung aus einigen unterschiedlichen Shootern ( ClanBase 1st League , PremierLeague & NationTeam ; ESL Premier & ProLeague , sowie einigen 1on1 & 2on2 Laddern ) gespickt , aber in Sachen BFBC2 ( allgemein BF ) Wars absolute Neulinge .
Spielen aber zZ nur Just4Fun , wollen aber nbissl ernsthafter werden
😉 , der Wettkampfgeist ist einfach in uns drinne
😀
wir spielen auch gerne "Opfer" für andere gute Clans welche Trainmatches suchen ...
ob Opfer oder nicht Opfer müssen wir dann sehen
😀
kann leider echt keine Einschätzung abgeben , aber unser bestes versuchen wir immer zugeben ...
Kontaktieren kann man uns/mich einfach hier übers Forum oder mal kurz auf unserer HP
(
www.bbc-gamingclan.de )
...
hier auch mal die Changelogs vom vorletzten Stand
( aktueller darf noch nicht publik werden , dieser ist 13 ! Tage alt )
Changelog:
Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling
Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round
Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - all settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - More informative disconnection/kick reasons
Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.
an den Waffen wurde inzwischen definitiv noch etwas mehr geändert , aber um IndianSpirit zuberuhigen , das Messer bleibt so wie es vor R11 war ( also so wie man es kannte ) , weitere Änderungen gibt es auch noch ...
mehr dazu gibt es demnächst ...